Thursday, January 12, 2012
As I have mentioned, if you wander around parts of central and northern Crutonia, you run the risk of running into a nomadic group of scabee. Your chance of departing from their company in good condition, I am sorry to say, is slim. However, if you are just lucky enough, you may run into a very unique group of scabee. It is the scabee tribe of Ogsmuck the Hideous.
What makes this scaggle of scabees so unique? Well, first off, they won’t attempt to devour you, at least not right away. They will first ask for a story. This has to do with their caretaker, Smakubak. He is a half gooch, half heefermeinsteer fellow who enjoys a good tale. A long time ago, Smakubak found and raised an orphaned scabee named Ogsmuck the Hideous. Smakubak taught this scabee to appreciate a good yarn. The scabees of the tribe now are descendants of Ogsmuck, and they all have learned to appreciate stories and not to attack creatures that could tell them a good tale. It is not a free pass, though; if the creatures could not tell them a good enjoyable story, the scabees are free to devour them as they naturally please.
Wednesday, January 4, 2012
Scabees are extremely vicious creatures of central and northern Crutonia. They live in packs, in groups I think are called scaggles. Scaggles of scabee! Male scabees are called butches, and females are called velmas. The dominant butch and velma of each pack wears a bandana called a scagrag. How these odd horrid creatures get these items and put them on is a mystery to me, my citizens.
Scabees hold their rank in the pack by aggression against smaller, weaker scabees. Often, scabees aggressively attack each other and there is a lot of biting. Many young scabees do not survive due to viciousness, biting and starvation. I guess this is a way of raising their young tough, but I find it ghastly.
The whole scabee pack participates in hunting. Not too surprisingly, they surround the victim and tear it apart in a feeding frenzy. It should be obviously noted that scabees need to be avoided. Areas known to have a high population of scabees, such as the Praggle Pit, are considered a danger. Count yourself warned!
There are some ways to tell if there are scabees in the area. First of all, scabees enjoy napping, and if you are quiet enough you can sneak away. Second, scabees really like running. As they run together, it is easier to see them, and you can hear them too. Lastly, sometimes they shout out something that sounds like, “scabascaboooo!” They seem to enjoy doing this when they are running, too. This distinctive howl will clearly lets you know that scabees are in the area, and to head in the other direction quickly.
Tuesday, January 3, 2012
Monday, January 2, 2012
I have mentioned the Flumpé, and how it is quite the tourist attraction in Bungaliville. So, I will elaborate more here and talk about the creatures that are the focus of the Flumpé, the flumps!
The flumps spend a good part of the time at Flump point, which is located near the Salty Hills. This area is rich in a unique plant life called salty hill pikuls, which is a sweet succulent. Flump spend their time in this area feeding, gaining body fat, and grooming. It is a jolly lazy vacation for the flumps!
Each season, the whole flump herd makes a cross Crutonia swim, called the Flumpé. This journey is very treacherous and upstream and many flumps don’t survive. Poor unfortunate fellows! Many tourists come to see the Flumpé, especially in Bungalliville. It is rather curious seeing these creatures swim against the current, and the determination that the flumps have in this effort is quite impressive. This journey takes the flumps at least a turn of the two moons.
The destination of the Flumpé is a small, remote island called Flump Haven. This place is ideal for the flumps to birth their helpless offspring, called lumplings, since this remote island offers protection. The flump stay at Flump Haven and raise their little lumplings. Eventually, the lumplings are strong and sturdy enough to make the swim back to Flump Point, where the salty hill pikuls are replenished.
Sunday, January 1, 2012
The rivers of Crutonia contain a horrible predator. While they prefer smaller prey such as the aquatic germii, eyeseatoners are opportunistic; they will dine exclusively on the eyeballs of any creature unfortunate enough to come too close. These horrific creatures live in groups called swarms, and they will use their numbers to band together to submerge and attack larger victims. These eyeseatoners do not seem interested in the flesh of the creatures, only the eyeballs. One can evade the eyeseatoner if they are quick enough to cover their faces, or have a natural defense against attack (for example the mandrian).
The good news is that the eyeseatoners are mostly restricted to the waters. They do have some limited ability to travel on dry land by walking on their digits, but this is not a common activity, I am happy to note. I have read some of the studies on how these creatures procreate. Eyeseatoaners mate by “shaking hands.” A few days later 40 or so eggs are laid. Adults anchor themselves to a nearby rock and fan the eggs for 10 days, after which the young, called mitns, hatch.
Saturday, December 31, 2011
Conshahawun, small creatures with a coiled shell, inhabit the crevasses of the Aquarius Mountain. They are opportunistic feeders, and will eat the slime that accumulates in the cave, as well as vegetation and anything else they can find; even their own eggs are on the menu. The eggs of the conshahawkun, called conshabrine, are laid in direct proportion to the amount of food consumed. Over time, the conshabrine develops a hard shell in which the conshahawkun grows. While these creatures are quite prolific in their egg laying, population explosions are kept in check by heavy predation and cannibalism. As previously mentioned, the elusians and the mandrians both have conshabrine in their diets. There are also several excellent gourmet dishes that utilize the conshawkun and their brine. I know that Grevoldo has several appetizers and entrée selections available.
Friday, December 30, 2011
There are creatures that reside on the Aquarius Mountain, and are unique to it. They are the elusians and mandrians! Elusians are midsized semi-aquatic fish that are relatively intelligent but lazy. You can visit and try to carry out a civil conversation with them, but they are usually uninterested and sometimes rude. They are dependent on the smaller, more agile, but less intelligent mandrians to supply their main food source, the eggs of the conshahawkun (called conshabrine).
The two creatures have quite the cooperative relationship. While the elusians do appear to be rather lazy, they will carry the smaller and weaker mandrian up the mountain to harvest conshabrine so they can eventually be fed. The mandrian have an unusual method for collecting the conshabrine. Mandrians capture the vicious eyeseatoner fish, and use their hides as bags to collect conshabrine. For those of you who know about these eyeseatoner creatures, and their propensity to attack and eat out the eyeballs of poor unfortunates that happen to be trapped in the water with them, you may wonder how the mandrians manage to avoid this horrific fate. However, mandrians are immune to the attack of eyeseatoaners, because of a transparent sheath over their eyes. Too bad for the eyeseatoner! The mandrian fill their eyeseatoner sacks with braleetberries and hang them deep in the underwater caves where the conshahawkun live. Attracted to the berries, the conshahawkun crawl into the bags and feast. While they feed, they lay hundreds and hundreds of eggs. When the food runs out they leave the sacks filled with eggs, and then mandarins eventually come back and collect them up!
Besides the obvious reason for the elusians to stay at the mountain, namely their blatant laziness, they also need the natural terrain of this region for their reproduction. These creatures need the strong current within the mountain to breed. They lay their eggs (called dingulbells) on the interior of a mountain or near the vents in the sea of bubbles. Soon, the munsmells (newborn elysians) hatch and swim into the tunnels for protection and to feed on the conshahawkun eggs. After a while the munsmells are too big to fit in the tunnels and move to the in the lake, and eventually join the adults in their idle lifestyle.
Thursday, December 29, 2011
As a frequent sight on the cliffs of Aquarius Mountain, the braleet is a common plant of sunny and humid regions. This plant is also located in other regions of Crutonia with similar terrain, including the hilltops islands in the Sea of Fitzal. Braleet have one large leaf shoot, with a top surface covered in a thick water-proof covering. The tip of the leaf points in the direction of water flow, deflecting the current up and over the plant. The mandrian may hide under a particularly large braleet, using the leaf as an umbrella of sorts. While the habitat of the braleet is rarely dry, during these rare occasions the berries that are located underneath the leaf dry, fall off, and root on the rock face. The small conshahawkun creatures that live in the mountain also consume the berries.
Wednesday, December 28, 2011
Tuesday, December 27, 2011
Grevoldo is, like Quenterindy Quirk and Luvusious Lorp mentioned prior, a member of the Alphbetta elite. It is of no surprise, then, that he is an excellent business fellow. He is the proprietor of the upscale Grevoldo’s Grotto. The Grotto is an Inn and a restaurant, and many of the most influential Crutonians stay as guests at the Grotto during the annual Flumpé as well as year round. This luxury resort has many amenities, with luxurious rooms and gourmet meals. I always enjoy my stay!
Monday, December 26, 2011
Most of the bungali I know live in extended families within the same house, and often live in their places of business. I find these citizens to be less glib than most, and tend to be good listeners. I bet it is for this reason that I enjoy the council of many bungali on my staff!
Sunday, December 25, 2011
The lovely city of Bungaliville is situated on the bank of Mandrian Lake. Bungaliville is one of Crutonia’s larger settlements, and has modified Cruton-style mushroom architecture, with tall towers and balconies. The residents are a mix of different creatures as is typical of my larger towns, but with a majority of Bungalians being bungali. The architecture really suits the bungali, with their fondness for skirt gliding. The good citizens of Bungaliville specialize in the manufacture of a number of important exports, such as refined sugar and confections, conshabrine, wailer oil, as well as the tourist and entertainment trade. Bungaliville is a truly delightful place to vacation! Many visitors come to simply take in the scenery, or visit the nearby coast. For the die-hard vacationer, Grevoldo’s Grotto, situated across the lake on the side of Aquarius Mountain, is one of Crutonia’s most exclusive resorts. The city also has excellent marketplaces of items from all over Crutonia, and there are a number of restaurants, antique stores, and Inns.
There are several residents of note in Bungaliville, including their elected leader, Mayor Zumblefritz. There is also the Bremné family, Swök (a journalist for the Banana Peel), his lovely wife Flancy Lubbit, son Nestildn and daughter Avikka. In addition, there is the esteemed Grovoldo Gloop, who is the proprietor a high-end spa just across from downtown proper, called Grovoldo’s Grotto.
Saturday, December 24, 2011
Crutonia has a number of wonderful forests. One of these is the Bungal Forest, which is a wide swath of forest stretching from the Crutonian Bay to the Western end of the Zigzanthium Mountains, and from the central plains to Mandrian Lake.
The Bungal Forest has several interesting sub-regions including the Bungal Downs, Praggle Pit and the Jumbit Woods. The Bungal Downs contain small, rolling hills, with the city of Bungaliville at the most Southern edge. The downs are slightly elevated, providing a dryer area in comparison to the swampland and river terrain located proximally to it.
Bungaliville is a large settlement on the bank of the Mandrian Lake, with modified Cruton-style mushroom architecture containing tall towers and numerous balconies. The town is populated by bungali, with equal numbers of other city creatures that include bordaden, braxxon, and shemoybl. Bungalliville is one of my larger trade and manufacturing cities, producing refined sugar and confections, pottery, and a number of other products. With fine restaurants and inns, the city is also a popular tourist destination. I do enjoy a holiday within this fine town!
Another feature found in the Bungal Forest is Praggle Pit, an ancient rocky crater that has become overgrown with plant life. Praggle Pit is home to a significant number of scabee, thereby making this a dangerous region. These creatures are quite a vicious horror, I will have to make a separate post on them.
The Jumbit Woods is located in the Northeast corner of the Bungal Forest, and is more densely overgrown in comparison to the rest of the Forest most notably due to the presence of Jumbit trees. The foliage of the jumbit tree forms a tangled lattice, creating a terrain that is difficult to traverse. This part of the forest is a bit of a labyrinth, with dark spaces created by the entangled vine-like branches. This maze provides shelter to native creatures such as the jumfum but can lead to unprepared travelers becoming quite lost.
Several very interesting citizens live within the Bungal Forest, most of which reside in the town on Bungaliville. Others include the zoobotanist Tzopatz, who lives in a tree house on the Northern edge of the Bungal Forest. She lives in general isolation so she can concentrate on her work, which includes flora-fauna grafting.
In addition to the city of Bungaliville, there is another town within the forest, the eta colony Fjnkswell. This town is known as the ship-building center of the Bay, and is a main post for travelers to and from the Crutonian Bay islands.
Sunday, December 18, 2011
As a response to my recent discussion about the ki, my good friend, Biblooo, of the esteemed House of Okko, stopped by to comment. Like his father, Biblooo enjoys a bit of an adventure, and out in the wilds of Crutonia most of all. He thought it a bit harsh to refer to these ki as crass creatures. I thought, my dear citizens, that you would enjoy his tale, so I include it below.
From Biblooo: “I was enjoying a hike in the Mushroom forest, looking about for interesting things. Alas, I was too curious for my own good, and I found myself quite lost. After a rather extensive search to find my prior trail, I found myself discovered by a clan of ki. While intrigued to encounter these primitives, I was also somewhat concerned for my safety. After a tense first contact, the kis slowly warmed up to me once they became convinced them that I meant no harm. Instead of having to brave the Crutonian night alone and in the elements, the ki invited me back to their home. Rather than being crude or uncivilized savages, I found that these creatures are warm and welcoming hosts. I was introduced to their Chief, Chitchat, and her mate Bullyrag. Chitchat told me some glorious tales of her clan’s adventures while we dined over fresh roast beast."
"While it was evident that Chitchat is a strong and fearless leader, she is not without a soft tender side that she shared readily to her tribemates and her five young kits. In the morning, my new ki friends helped me find my way back to Cruton, along with beads and fruits as parting gifts.”
So, I will temper my earlier statements in respect of my friend Biblooo. Kis are not completely crass
Tuesday, December 13, 2011
Hello, my loyal citizens! Today I will enlighten you on one of our forest creatures, the Ki. The Ki form tribes, and the strongest Ki in the tribe is the leader. The leader not only possesses physical strength, but also a strong character in terms of leadership and intelligence, much like your leader, me! Squabbling amongst the ki for leadership is relatively common. In addition to the chief, other members of the tribe have specialties, such as functioning as a healer, a weapon maker, and so forth.
When a young ki comes of age, they go on a mate-quest called the haslhof, during which they travel in the territory and sometimes beyond looking for other wandering ki to fight with for dominance. After this love battle, the victorious one of the couple will bring their ki mate trophy back to the victor’s tribe, where they are now both considered members. The conquered member of this haslhof has to renounce their prior tribe, and are sometimes even forced to join in battles and raids on their parent tribe.
The ki are loyal to their tribe, but tend not to mingle with other ki groups, and are downright warlike against their enemies the valients. Ah, these valient fellows are also forest dwellers, living in groups in a similar fashion to the ki. I am not sure where all the hating comes from. It is all very uncivilized! The valients build tree homes, and since they are semi-nomatic, tend to abandon them after a while. The ki will then occupy these vacant homes. I do not see this home sharing as the source of the discourse between these two creatures. Rather, it is due to the two groups, usually the ki, raiding and pillaging each other’s tribes. What crass creatures, I am glad they stay in the forest rather than create a nuisance in the towns, I’ll say.
Saturday, November 5, 2011
While appearing harmless from afar, the eeespaneechee is quite dangerous, due to some blood-sucking inhabitants. The eeespaneechee live in thickets and have long flexible stems and large leaves. The top most part of the plant contains a structure called the koneechee, and this is where the fruit and flowering takes place. The plant itself is not the problem, but it provides a home for the horrid eeesp.
The eeespaneechee attract eeesp colonies, and this is beneficial to the plants since it keeps other creatures from harming it. The eeesp live in clusters attached underneath the leaves, and feed off the berries. The berries contain a substance called oytuk oyl that acts as a topical analgesic. As other unsuspecting and unfortunate creatures walk through the plants trunks, the motion may induce an eeesp spawning frenzy. Oh, the horror! The eeesp jump on the creature, suck blood through the skin of its victim, and lays its egg pods. The eeesp secretes a combination of oytuk oyl obtained from its diet and a substance that they produce themselves called eeespajuice. The oytuk oyl anesthetizes the skin, while the eespajuice makes the skin more permeable for more efficient blood suckage. While eeesp infestation does not harm larger creatures including the eeesp’s favorite target the trampl een, the eeesp may cause massive hemorraging, blood loss and possible death to smaller creatures. Those wicked little eeesp, they will try to ingest nearly their entire body weight of their victims blood! What a terror!
While these plants and creatures are vile in many ways, some use can be obtained from them. From the plant, oytuk oyl is extracted from the fruit and provides an excellent topical anesthetic and analgesic. As for the horrid little eeesp, juice may be extracted from them to make an intangibility potion called eeespajuice. In a concentrate form, this allows a potion soaked object to permeate through other objects. So, even a dreadful creature like the eeesp has something to offer the crown.
A very splendid site is located just East of my most glorious castle. It is the Great Mushroom Forest, a brilliant landscape as one can imagine. Unlike many of my lands other rich and fantastic forests, this one is unique since the main planty residents are the giant proud mushrooms. While the mushrooms are found throughout the Great Mushroom Forest, they are the most dense within a pocket of this forest called the Great Grove.
While these mushrooms are a slow growing plant, they can grow quite large! Our Crutonian ancestors harvested these giants to build the houses currently found in Cruton and Bungaliville, and we still harvest mushrooms to build new domiciles and add-ons. The harvesting methods are quite fascinating! The mushrooms are cut at the base and the spongy innerds are scooped out. The husk is processed and hardened in a technique called domotashen. In addition, the core of the mushroom is edible and can be made into loaves or used as a stuffing. There are many local dishes! While mushmash and toasted mushloaf are a bit too unsophisticated for my tastes, we all enjoy mushroom stuffed poorkon every once in a while in the castle.
Monday, October 17, 2011
Levusius is Cruton’s premier dramatist. She is a talented actress and playwright and works in conjunction with Cebne Slimp at the Chirlee Palace Theater, producing such classic plays as “Smakdeeth,” “Death of A Smedsmerd,” and “Powerxor! The Musical.” She is also a great sponsor of other talents and produced the recording of “Yexornor!” by The Blamps.
Among her patrons are Queen Abloonee and Listris Bling. She has slightly contentious relationship with the latter.
Saturday, May 21, 2011
When in Crutonia, it would not be a rare event to meet with one of our shemoybl citizens. While their clan is thought to originate from the Southern city of Tchoffldayl, they are also quite populous here in the capital. They are a friendly sort, and are a sociable bunch. While shemoybl are similar to bordaden in their interest in commerce, they tend to have much more libertarian attitudes towards organized government. They seem to enjoy family life and are not obsessed with social status as we bordaden. Shemoybl commonly run family businesses together. The shemoybl are open-minded about other cultures and commonly inter-marry.
To recognize a shemoybl, it is good to know that they include many variants but have general themes in appearance, including a furry body trunk and non-furry limbs. Physical variations include colors, limb length, and nose length. Other variants include a black eye variant and a no nose variant. While I will admit that I am not fully comfortable with their liberal ways, I count many a shemoybl as my dearest colleagues and friends.
Saturday, February 19, 2011
During the most horrid CrutonianPit-Erbian war, the enemy to all Crutonians and an invader from another land, Hera Scratch, built a new city to function as her headquarters. It was planned that this city, Aphne, would serve as the new capital of Crutonia after Hera had control of the country. Aphne was constructed by renegade sxervian frogs, who believed that Hera would be victorious and they wanted to be part of her conquering army. Yes, most sxervian frogs are very loyal subjects, but a small handful pledged their loyalty in a foolish, misguided way.
Since good and honor won, the wicked Hera was defeated and chased back to her wretched home land. Abandoned, the angry Aphne frogs burned many of the structures in the city, including the main castle and a statue of Hera. While the Aphne frogs planned to return home to the Cruton area, they discovered they were charged with being traitors to the Crutonian crown and forbidden from their original home. What choice was there? I could never trust them back in the capital after their treachery! With nowhere else to go, the frogs returned to Aphne. While the Aphne frogs are resentful of their banishment, they still desire reunion with their home in Cruton and have become loyal again to the Crutonian Crown. I would be a foolish king to forgive so easily here.